KAPOACINTH
{{Monster Table
| creature= Kapoacinth
| style=
| size=Medium | type= Monsterous Humanoid (Aquatic)
| hd= 4d8+19 | hp=37
| init= +2
| speed= 40 ft. (8 squares), Swim 60 ft.
| ac= 16 (+2 Dex, +4 natural) | touch= 12 | flat= 14
| bab= +4 | grapple=+6
| at= Claw +6 melee (1d4+2)
| full_at= 2 claws +6 melee (1d4+2) and bite +4 melee (1d6+1) and gore +4 melee (1d6+1)
| space= 5 ft. | reach=5 ft.
| sa= —
| sq= Damage reduction 10/magic, darkvision 60 ft., freeze
| fort= +5 | ref= +6 | will= +4
| str=15| dex=14| con=18| int=6| wis=11 | cha=7
| skills= Hide +7*, Listen +4, Spot +4
| feats= Multiattack, Toughness
| env= Any
| org= Solitary, pair, or wing (5–16)
| cr= 4
| treas= Standard
| align= Usually chaotic evil
| adv= 5–6 HD (Medium); 7–12 HD (Large)
| la= +5
}}
Kapoacinth often appear to be winged stone statues, for they can perch indefinitely without moving and use this disguise to surprise their foes. They require no food, water, or air, but often eat their fallen foes out of fondness for inflicting pain.
Kapoacinth speak Common and Terran.
COMBAT
Kapoacinth either remain still, then suddenly attack, or dive onto their prey.
A kapoacinth’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Freeze (Ex): A kapoacinth can hold itself so still it appears to be a statue. An observer must succeed on a DC 20 Spot check to notice the kapoacinth is really alive. Skills: Kapoacinth have a +2 racial bonus on Hide, Listen, and Spot checks. *The Hide bonus increases by +8 when a kapoacinth is concealed against a background of stone. SEE WIKIPEDIA ENTRY: Gargoyle- System Reference Document -> List of Creatures (SRD)
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Category:SRD Category:Creature Category:Aquatic Subtype Category:CR4 Category:Chaotic Alignment Category:Evil Alignment Category:Medium Size Category:Monstrous Humanoid Type Category:LA5{{OGL Bottom|the System 3.5 Reference Document|SRD}}